Devido ao crescimento da rejeição do público em relação aos anúncios publicitários, surge uma tendência de criar novos formatos de comunicação e novos modelos de distribuição que reduzam a imagem de “intruso” na vida do cidadão. Longe da pretensão de criticar, incentivar ou prever o futuro deste movimento, este blog é um arquivo de matérias publicadas na internet sobre esses programas, vídeos, jogos, curtas, sites, seriados, que também são conhecidos como: propaganda.

Friday, February 24, 2006

Machinima Advertising
6.9.05 - adverlab.com

The school started today, and within the first five minutes I was shown an amazing last year's ad for Volvo done in machinima. It's an eight-minute story about a guy who is thrust into a computer game he plays in his spare time, done with the Unreal engine by Furnace Media (the ad is available there). "This allowed us the freedom to create custom animations for some scenes, then for others we could simply play the game level we created and record it in real time to HD using and Nvidia graphics card." Well, it's not technically an ad, it's a submission to a Volvo-sponsored machinima contest, but it shows the potential. Here's an interview with the creators.

"The term 'machinima' concerns the rendering of computer-generated imagery with ordinary PCs and the 3D engines of video games (typically first person shooters) in real-time (on the computer of either the creator or the viewer) rather than offline with huge render farms."--Wikipedia

0 Comments:

Post a Comment

<< Home